One who dont know about it before may get useful information from this post , This one seems to me different type of post......well i wanna say that The way how u tried to explain some posts at here seems to me different 70-646 there are certainly different posts at here,but i didnt find any post related to projects like N10-004 .if someone have information about it,do tell me!Well any updates related to this post?if yes than do tell me!actually i came here while surfing net to get data related to projects of 70-290 and find this post different one...Is there anyone having information about 70-662 if yes than do tell me!...any updates?if yes than do tell me!
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.
The puzzles, while a bit common, are logical for the jail, not those silly i-got-axe-but-cant-chop-the-door. Maybe it is better if you give players a view outside the door for the ending.
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer events, or forgot to remove unused event listeners?
I suggest more maps on the sequels and more stories.
Hi everybody. I authored this game and released it yesterday. It's the first of a 3-part series. It would be great to hear any feedback about the game, especially as I code the next episodes. Was any part too hard and frustrating? Or too easy and boring?
Thanks and hope you have fun.
Thanks for posting it. I'll admit - it was tough. I had to get a real piece of paper for the first puzzle.. But I must hit a groove because my mad puzzle skills were awakened after that. The 'mirror' ;-) had me for a bit too. Can't wait to see some more. great work.
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One who dont know about it before may get useful information from this post , This one seems to me different type of post......well i wanna say that The way how u tried to explain some posts at here seems to me different 70-646 there are certainly different posts at here,but i didnt find any post related to projects like N10-004 .if someone have information about it,do tell me!Well any updates related to this post?if yes than do tell me!actually i came here while surfing net to get data related to projects of 70-290 and find this post different one...Is there anyone having information about 70-662 if yes than do tell me!...any updates?if yes than do tell me!
I like the logo for the part one: The Cell. Even i like this blog i found some amazing illustration and designs from here.
http://www.logo-genie.com
Need make new ideas in the games, fix errors and make new maps and levels it well way.
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The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.
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The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.
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Good post. I like the concept. Good going.
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You do not get any better then this game. I am such a big fan of the game. I wish they would come out with a new version.
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Wish I have the luxury of time to consider using the benefits these site can offer.....
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so where is part 2 and 3?
The puzzles, while a bit common, are logical for the jail, not those silly i-got-axe-but-cant-chop-the-door. Maybe it is better if you give players a view outside the door for the ending.
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer events, or forgot to remove unused event listeners?
I suggest more maps on the sequels and more stories.
Thanks for the game CowboyRobot.
Not bad. I didn't understand what the white space in the door is for though. I can't believe it ends with getting out. More please!!!!
Hi everybody. I authored this game and released it yesterday. It's the first of a 3-part series. It would be great to hear any feedback about the game, especially as I code the next episodes. Was any part too hard and frustrating? Or too easy and boring?
Thanks and hope you have fun.
Thanks for posting it. I'll admit - it was tough. I had to get a real piece of paper for the first puzzle.. But I must hit a groove because my mad puzzle skills were awakened after that. The 'mirror' ;-) had me for a bit too. Can't wait to see some more. great work.