I'm the same way, I do my best to remain neutral. It's hard, if you communicate with the person the other person dislikes, then you fall out of favor with them! I simple can't dislike a person, just because someone else does, I just can't. Performing Arts school | public administration degree
The puzzles, while a bit common, are logical for the jail, not those silly i-got-axe-but-cant-chop-the-door. Maybe it is better if you give players a view outside the door for the ending.
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer events, or forgot to remove unused event listeners?
I suggest more maps on the sequels and more stories.
Hi everybody. I authored this game and released it yesterday. It's the first of a 3-part series. It would be great to hear any feedback about the game, especially as I code the next episodes. Was any part too hard and frustrating? Or too easy and boring?
Thanks and hope you have fun.
Thanks for posting it. I'll admit - it was tough. I had to get a real piece of paper for the first puzzle.. But I must hit a groove because my mad puzzle skills were awakened after that. The 'mirror' ;-) had me for a bit too. Can't wait to see some more. great work.
Comments
I'm the same way, I do my best to remain neutral. It's hard, if you communicate with the person the other person dislikes, then you fall out of favor with them! I simple can't dislike a person, just because someone else does, I just can't.
Performing Arts school | public administration degree
Thanks for sharing. i really appreciate it that you shared with us such a informative post..
health science school | Law Degree | Nursing degree
so where is part 2 and 3?
The puzzles, while a bit common, are logical for the jail, not those silly i-got-axe-but-cant-chop-the-door. Maybe it is better if you give players a view outside the door for the ending.
The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer events, or forgot to remove unused event listeners?
I suggest more maps on the sequels and more stories.
Thanks for the game CowboyRobot.
Not bad. I didn't understand what the white space in the door is for though. I can't believe it ends with getting out. More please!!!!
Hi everybody. I authored this game and released it yesterday. It's the first of a 3-part series. It would be great to hear any feedback about the game, especially as I code the next episodes. Was any part too hard and frustrating? Or too easy and boring?
Thanks and hope you have fun.
Thanks for posting it. I'll admit - it was tough. I had to get a real piece of paper for the first puzzle.. But I must hit a groove because my mad puzzle skills were awakened after that. The 'mirror' ;-) had me for a bit too. Can't wait to see some more. great work.