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Escape From Kilmainham

CowboyRobot's picture

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Use your cunning to solve the puzzles and escape the cell.

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danie53595's picture

One who dont know about it before may get useful information from this post , This one seems to me different type of post......well i wanna say that The way how u tried to explain some posts at here seems to me different 70-646 there are certainly different posts at here,but i didnt find any post related to projects like N10-004 .if someone have information about it,do tell me!Well any updates related to this post?if yes than do tell me!actually i came here while surfing net to get data related to projects of 70-290 and find this post different one...Is there anyone having information about 70-662 if yes than do tell me!...any updates?if yes than do tell me!

sampierce's picture

I like the logo for the part one: The Cell. Even i like this blog i found some amazing illustration and designs from here.

http://www.logo-genie.com

Bobrick's picture

Need make new ideas in the games, fix errors and make new maps and levels it well way.

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alandoland's picture

The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.

atlas's picture

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alandoland's picture

The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer mcsa events, or forgot to remove unused event listeners?I suggest more maps on the sequels and more stories.

atlas's picture

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suchi787's picture

Good post. I like the concept. Good going.
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jimb12345's picture

You do not get any better then this game. I am such a big fan of the game. I wish they would come out with a new version.
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atlas's picture

Wish I have the luxury of time to consider using the benefits these site can offer.....
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Some Outsider's picture

so where is part 2 and 3?

rosedragon's picture

The puzzles, while a bit common, are logical for the jail, not those silly i-got-axe-but-cant-chop-the-door. Maybe it is better if you give players a view outside the door for the ending.

The most problem might lagging. The game starts lagging when I use alarm light, it slightly reduced when I switch back to normal light, and gone when I finish the game. Maybe you overuse loops, timer events, or forgot to remove unused event listeners?

I suggest more maps on the sequels and more stories.

Thanks for the game CowboyRobot.

sandtalker's picture

Not bad. I didn't understand what the white space in the door is for though. I can't believe it ends with getting out. More please!!!!

CowboyRobot's picture

Hi everybody. I authored this game and released it yesterday. It's the first of a 3-part series. It would be great to hear any feedback about the game, especially as I code the next episodes. Was any part too hard and frustrating? Or too easy and boring?
Thanks and hope you have fun.

IamIn's picture

Thanks for posting it. I'll admit - it was tough. I had to get a real piece of paper for the first puzzle.. But I must hit a groove because my mad puzzle skills were awakened after that. The 'mirror' ;-) had me for a bit too. Can't wait to see some more. great work.